Trap
NormalDamage Translation
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2613
Halve all effect damage you take this turn. During the End Phase this turn, Special Summon 1 "Ghost Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position for each time you took effect damage this turn.
Damage Translation — Power Evaluation
Final Score: 39 ± 10 · Confidence: Low
- Intrinsic: 39 · Deck: — · Meta: provisional
- Primary role: Utility · Secondary: Material body
Why it scores here
Damage Translation is a generic Normal Trap that halves effect damage the player takes this turn and, in the End Phase, converts each instance of effect damage taken into a Level 1 DARK Fiend Ghost Token at 0 ATK/0 DEF. The tokens are weak bodies whose value depends on the player first taking effect damage, which the card does not itself cause, so the score is driven by a modest material and flexibility role rather than by any board-breaking effect. No deck, combo or guide evidence was supplied, so nothing in the score is observed; the ATK-less tokens and the low-impact damage reduction earn only moderate points, and the card's low-risk deckbuilding profile is the strongest axis.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 40 | Set Trap with no searcher or deck evidence; reachable only as a set backrow card (inferred). |
| Combo & Conversion | 25 | Text-only: the token payoff requires effect damage to have been taken, and no combo boards were supplied (inferred). |
| Resource Economy | 35 | Converts incidental effect damage into bodies, but only conditionally and with no refuel or draw (inferred). |
| Effect & Interaction | 25 | Halves effect damage rather than negating or removing anything; soft, situational interaction (verified). |
| Material Utility | 40 | Level 1 DARK Fiend tokens are usable as Level 1 material even though they have 0 ATK/0 DEF (verified text, inferred use). |
| Resilience & Flexibility | 30 | Trap in backrow is exposed to backrow removal, and the token effect is conditional on a damage event (inferred). |
| Deck-Building Efficiency | 75 | Single Normal Trap with no garnet, lock or brick restriction, legal in all listed formats (verified). |
Calculation
Weight profile: 0.7 Utility + 0.3 Material body. Intrinsic ≈ 39, Deck ≈ —, Meta = provisional. Modifiers: none. Final formula: Final = Intrinsic (no decks and no combos; Deck = null)
Strengths
- Halves effect damage taken this turn, a flexible defensive effect
- Converts effect damage into Level 1 Ghost Tokens that can serve as material
- Simple, single-copy-friendly Normal Trap with no garnet or lock
Weaknesses
- Token value depends on the player taking effect damage, which the card does not cause
- Tokens are 0 ATK/0 DEF and add little board presence
- Trap in backrow is exposed to backrow removal
Counters / choke points
- Backrow removal or destruction effects before activation
- Opponent effects that avoid dealing effect damage to the player
Best use
Situational defensive trap with a minor material payoff; no evidenced deck home. Suggested copies: 1.
Evidence & gaps
- Verified: Halves effect damage taken this turn; End Phase: Special Summon one Ghost Token (Fiend/DARK/Level 1/0 ATK/0 DEF) in Defense Position per effect-damage instance this turn; Card is legal in TCG, OCG, MasterDuel and DuelLinks
- Inferred: Primary role is Utility with a secondary Material body role; Tokens are usable as Level 1 material despite zero stats; Accessibility is limited to set backrow use with no searcher routes
- Data gaps: no decks supplied — deck/synergy signals unavailable no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no rulings available for interaction timing (e.g., when damage is halved relative to other effect damage)






